HTM represents the collaboration between fragment design founder Hiroshi Fujiwara, Nike Vice President of Creative Concepts Tinker Hatfield and NIKE, Inc. President & CEO Mark Parker. An acronym for the first initials of its three contributors, HTM explores new concepts in Nike design, often highlighting the latest technologies and hinting at future applications. Debuting in 2002, the collaboration has yielded 32 releases, from aesthetic updates of existing classics to the introduction of performance technologies, such as Nike Flyknit. The following is an oral history of what has become Nike’s most elusive collaborative line.
Hiroshi Fujiwara: When I met Mark for the first or second time, before he became the CEO, he asked me, “If you were to do something with Nike, what would it be?” I answered that I wanted to help elevate certain models.
Mark Parker: I was traveling a lot to Japan and connected with Hiroshi. Of course, Tinker and I had been working together for years on projects like the Nike Air Max 1, Air Trainer 1, ACG, Jordans, among others. When we were around Hiroshi, we’d spend a lot of time talking about product and design. So at one point we felt that instead of sitting around and talking about ideas, we should put them into action and make something.
Tinker Hatfield: I’m pretty sure HTM ultimately was Mark’s idea. It strikes me in retrospect that this is right up his alley. He really knows how to bring the right people together.
Mark Parker: I’ve always believed the best partnerships are formed through authentic connections. That’s how HTM was formed. It happened organically.
Hiroshi Fujiwara: Other companies have used acronyms to stand for collaborations so, as a code name, I used HTM to represent Hiroshi, Tinker and Mark. But I never dreamed that would become the official name.
Mark Parker: We gave the project its own identity by putting our initials on it, which at first didn’t mean anything to most people. “HTM” was a simple name and came to represent each of our fingerprints on the process.
Mark Parker: We all have a different style and approach to our work, which I think makes the overall work much stronger. You could compare our process to a jazz jam session — like musicians riffing and building on one another’s ideas. Sometimes we go in with a specific idea that one of us has been obsessing, sometimes it’s more free-form.
Hiroshi is more of a stylist-designer than he is a pure designer. He has a heightened sense of style, wearability and simplicity. He has a sharp eye for how design fits into everyday lifestyle.
Tinker’s accomplishments speak for themselves. He helped usher a new level of personality into product, not just footwear, that the world had never seen. He wrote the blueprint for working with athletes, going deep beneath the surface to pull out insights — in their game, but also in their life — and create a high-performance product that told a story.
Tinker Hatfield: Mark plays the role that he’s always played: He is a designer, but he’s also been a developer and has spent time in the lab. In addition, he’s always had the vision to choose the right people to work with and right projects to work on. He’s also a genius at refining, curating and reorganizing. For example, his office is beautifully curated. There is art and memorabilia in there from distinct walks of life. But somehow, when put together, it works. It’s symbolic of the way he thinks.
Mark Parker: What role each of us takes depends on the concept. If you stay with the music analogy, whoever takes “center stage” for any given project seems to naturally rotate. One person’s influence may rise to the top and you can sometimes see that in the finished product.
Mark Parker: HTM is a place to play and explore new concepts. We have a lot of freedom to work without the expectations of commercializing something and, as a small team, we can execute incredibly fast. More generally, HTM can be a source of inspiration for the broader design teams. At times, we have pushed the edges on new ideas for the company. We introduced woven — which I think surprised a lot of people. We were at the forefront of using knit technology with the Sock Dart. And we introduced Flyknit technology with a pack of HTM shoes that really highlighted what the new process could do aesthetically.
The HTM collaboration debuted in 2002 with a unique take on the iconic Air Force 1. Capturing the discerning approach that defined Japan’s connoisseur culture, the silhouette featured soft premium leather in dress shoe tones of black or brown, subtle details such as “HTM” in the footbed and contrast stitching.
Tinker Hatfield: At first, HTM was an exercise of using unexpected colors and materials to elevate classic designs.
Hiroshi Fujiwara: This was a time when luxury sneakers were not so common. So at the beginning, HTM became an opportunity to add a sense of luxury to sneakers.
Mark Parker: With HTM, there aren’t really any constraints. We can use the best materials at our disposal because we’re not usually creating something that’s produced in great numbers. So for the Air Force 1, we wanted to make a premium version by using an incredibly high-end leather. And instead of athletic color-blocking, we emphasized the classic lines of the shoe with contrast stitching.
HTM evolved in 2004 to highlight new concepts in design. Perhaps no HTM concept to that point was as ambitious as the Nike Sock Dart. Channeling the groundbreaking spirit of the pioneering Nike Sock Racer, the shoe utilized a computerized knitting technology on its upper, offered extra support with its fastened silicone strap and was built on a particularly progressive-looking sole unit.
Mark Parker: The Sock Dart resulted from Tinker’s team playing with circular knit machines. It was really part of the journey of sock-like product that began with the Sock Racer in the mid '80s.
Tinker Hatfield: It was a challenging project that involved circular knitting, which we kept telling everyone was the future of footwear design. But we didn’t make many when we originally launched the shoe and no one really saw it. But soon thereafter, as I recall, Hiroshi wanted to bring it to HTM.
Hiroshi Fujiwara: Later, in Japan, I saw it being sold. I repeatedly told Mark and Tinker that the shoe is futuristic and interesting and that we should bring it back. So we decided to elevate it with HTM.
Tinker Hatfield: I will tell you — one of the reasons I participate in a project of this nature is that it affords you the opportunity to unearth some gems that no one really paid attention to. By doing so, you can spark thought about future design. The Sock Dart helped people rethink some upcoming projects, as we were starting to work a lot with knit and this was such an advanced, futuristic shoe.
Mark Parker: It was an important step toward what eventually became flat-knit construction with Flyknit. So again, we were working on things that would create another spark in the company.
Hiroshi Fujiwara: Rather than updating what has already been around, HTM became more about releasing new ideas for the first time.
Eight years later, Nike’s work with knit would take a major leap, as the company introduced its revolutionary Flyknit technology. HTM served as the ignition point for the new concept, introducing the supportive, lightweight and waste-reducing technology on the Nike HTM Flyknit Racer and Nike HTM Flyknit Trainer+.
Mark Parker: We could see the amazing potential [of Flyknit] right away. It was clear that we were rewriting the rules of performance engineering. When we saw the leap that could be made by using Flyknit instead of cut and sew, it was like comparing airbrush to collage. It’s so precise. Now we could micro-engineer whatever solution we wanted — support, flexibility or breathability — by manipulating both the yarns and the stitch patterns.
Hiroshi Fujiwara: Flyknit shoes look so simple, but they are incredibly technical. I understood how amazing the technology was. But with early samples, it was hard to see if the shoe actually featured a knitted upper. In order to make the knit and seamless construction more visible, I advised the team to use colors to explain the concept, such as by mixing different colored yarns.
Tinker Hatfield: HTM afforded us the opportunity to somewhat ease a disruptive technology into the market. We could learn from the launch, get people to notice the technology and then scale it from there. So that Flyknit release, to me, is the best example of HTM’s purpose and potential.
In 2014, HTM touched performance basketball for the first time. The KOBE 9 Elite Low HTM marked the first low-cut Nike Flyknit hoops shoe in history, transcending the boundaries between court and culture. Flecked laces, anodized HTM aglets and reflective snake scales were consistent with the line’s obsessive approach to detail — and Kobe Bryant's own unrelenting approach to footwear.
Hiroshi Fujiwara: The KOBE 9 Elite Low HTM gave us the opportunity to celebrate how much Flyknit had evolved. What was first used for running could now be used for the intense, diagonal movements of basketball.
Tinker Hatfield: Of course I wasn’t really involved in the design of that shoe, but I was sitting next to Eric Avar throughout its development and I personally think that that’s one of the best-crafted, best-designed, best-tested products that we’ve ever put together. It’s a superb combination of technology and athlete insight.
Mark Parker: Kobe is an athlete who always wants the latest innovation in his footwear, so it seemed fitting that his shoe would be the first signature athlete model we worked on as HTM. He was exited about it. He loves sneakers, so I think he enjoyed the connection to HTM.
Mark Parker: [At its inception] HTM was all very spontaneous and motivated really by a basic desire to explore and make something interesting. The process is emblematic of how we approach design across the company. Nike is a place where exploration is best done together.
Tinker Hatfield: All through history, businesses have been built on innovation and things that no one else has ever done. HTM has been one of the clearest paths to this ultimate objective. It’s an incredibly rewarding project — one I’m honored to be a part of. Plus, it’s a lot of fun. We get to break the rules. What’s not to like about that?
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